Classroom
Classroom Jobs, Brain Breaks & Questions
Four classroom wheels in one: weekly jobs, brain breaks, discussion questions and icebreakers.
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This browser onlyFour wheels for the parts of a school day
Each list in What's on the wheel handles a different moment:
- Classroom jobs for handing out the weekly roles in front of the class.
- Brain breaks for a two-minute reset when attention has gone.
- Discussion questions for a prompt that works whatever the lesson was about.
- Icebreakers for the first days with a new class, or the start of a meeting.
All four pair well with the random student picker open in another tab: this wheel chooses what, the student picker chooses who. Put either one on the board with Fullscreen so the class can see that the pick was not yours.
The lists on this wheel
Classroom jobs
Sixteen everyday roles to edit into the jobs your room actually has.
- Line leader
- Door holder
- Board cleaner
- Paper passer
- Tech helper
- Librarian
- Plant carer
- Chair stacker
- Messenger
- Supply monitor
- Recycling monitor
- Calendar helper
- Pencil sharpener
- Lunch counter
- Homework collector
- Caboose
Brain breaks
Sixteen resets of about two minutes, with loud and quiet mixed together.
- Stand up and stretch
- 20 jumping jacks
- Simon says (1 minute)
- Silent count to 30
- Dance for one song
- Desk drumming rhythm
- Draw something in 60 seconds
- Tell your neighbor one good thing
- Balance on one foot
- 10 deep breaths
- Rock paper scissors tournament
- Look out the window quietly
- Neck and shoulder rolls
- Would you rather (one question)
- Freeze dance
- Two-minute doodle
Discussion questions
Sixteen open questions that fit any subject and cannot be answered wrongly.
- What surprised you about this?
- What's still confusing?
- How would you explain this to a younger student?
- What's one example from real life?
- What would happen if the opposite were true?
- What question would you ask an expert?
- How does this connect to last week?
- What's the most important word here, and why?
- What would you want to learn next?
- Where might someone go wrong with this?
- Can you summarize it in one sentence?
- What evidence supports this?
- Who does this matter to, and why?
- What's a good analogy for this?
- What did you change your mind about?
- What would you tell yourself before this lesson?
Icebreakers
Sixteen low-pressure questions with an answer everyone already knows.
- What's the best thing you ate this week?
- What did you want to be at age 10?
- What's your go-to karaoke song?
- What's the best advice you've been given?
- Coffee, tea or neither?
- What's a small thing that made you happy recently?
- What's your most-used app?
- Where would you go with a free plane ticket?
- What's something you're good at that surprises people?
- What's the last thing you watched?
- Morning person or night owl?
- What's a skill you'd like to learn?
- What's your ideal Sunday?
- What's the best concert or event you've been to?
- What's a book, show or album you recommend to everyone?
- What's one thing you're looking forward to?
Classroom jobs: a Monday ritual
There are two ways round. Jobs on the wheel: read a student's name and spin for their job, so the class watches each assignment happen. Names on the wheel: read out a job and spin for who does it β quicker if your class list is already saved in the student picker. Either way, turn on Remove the winner after each spin so nothing is assigned twice.
- Edit the job list once for your room and press Save.
- On Monday morning, load it and put it on the board.
- Work through the class with remove-after-spin on.
- Press Copy in the Results panel and paste the week's assignments into your planner.
Three minutes, and no complaints, because nobody chose. Keep one or two genuinely desirable jobs, like tech helper or messenger, on the wheel: if every job is a chore, the ritual turns into a punishment lottery.
Brain breaks: two minutes, loud or quiet
The list mixes high-energy breaks with calm ones on purpose. After a test you want "Silent count to 30" or "10 deep breaths", not a freeze dance; after forty minutes of sitting still, you want the opposite. If a lesson needs one kind, delete the others before you spin β it takes ten seconds.
- Let a student spin. Whoever the student picker chooses runs the break.
- Remove winners across a week so it is not jumping jacks every afternoon.
- Keep it to two minutes. A brain break that stretches to five is just a break, and getting the class back costs more than the reset gained.
Discussion questions that cannot be failed
Every question works whether the lesson was about photosynthesis, the Treaty of Versailles or quadratic equations. None mentions any content, so one list covers every lesson you teach.
They are also all open: no question has a single correct answer a student can get wrong. That is what makes them safe to combine with random calling, because being picked is far less threatening when the question cannot be failed. Several are metacognitive on purpose β "What's still confusing?", "What did you change your mind about?" β and tell you more about whether the lesson landed than a comprehension check.
The routine most teachers settle on: spin the question, spin the student, then wait. The pause is where the thinking happens. For exit tickets, spin one question at the end and have everyone write an answer; with remove-after-spin on, you get a different closing question every lesson for sixteen lessons.
Icebreakers for a new class or team
Most icebreakers fail because they demand a performance. "Tell us a fun fact about yourself" puts people on the spot and rewards whoever prepared one.
These sixteen are the opposite: every question has an answer you already know, none requires you to be interesting, and none asks about anything personal. "What's the best thing you ate this week?" always has an answer and is impossible to answer badly β low floor, no ceiling. Someone can reply in four words or tell a five-minute story, and both are fine.
- Answer the first one yourself. Whoever runs the session sets the length everyone copies, so keep it short.
- Let a nervous group volunteer before you start calling on people at random.
- One question per person is plenty. Icebreakers stop working after about ten minutes.
Frequently asked questions
Should the jobs or the names be on the wheel?
Either works. Put the jobs on the wheel when you read out names, or put names on it when you read out jobs β for that, the random student picker with your saved class list is quicker.
How long should a brain break take?
About two minutes. Everything on the brain break list fits that window and needs no equipment.
Do the discussion questions work for every subject?
Yes. None of them mention specific content, so the same list works across subjects and grade levels. Delete any that are too abstract for younger students.
Are the icebreakers suitable for work?
Yes. None ask about anything personal, political or private, so they suit a new team or a meeting as well as a new class.
Build a wheel from scratch
Paste any list of your own and spin it the same way.