Games & parties
Who Goes First?
Settle the turn order for any number of players — or flip a coin when there are only two.
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One entry per line. Paste a whole list at once and the wheel updates as you type.
Weighted mode is on: add *3 after an entry to give it three times the chance.
Wheel options
Results
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Saved wheels
This browser onlyTurn order, settled
Replace the placeholders with real names and spin. Whoever comes up goes first.
For the full turn order, turn on Remove the winner after each spin and keep spinning. Each name leaves the wheel as it is drawn, so you get first, second, third and fourth in sequence, and the Results panel keeps the order on screen for the whole game. For four players that takes about fifteen seconds.
With only two players, switch to Heads or tails — or type the two names in place of Heads and Tails. Either way it is the same 50/50.
The lists on this wheel
Players
Four placeholders to replace with the names at the table.
- Player 1
- Player 2
- Player 3
- Player 4
Heads or tails
Two equal slices: an honest 50/50 when there is no coin to hand.
- Heads
- Tails
Why it beats the usual methods
Rock paper scissors only handles two people and needs tiebreaks. Youngest goes first is not random at all: it is a rule that always favors the same person. Whoever rolls highest needs a die, and someone always claims the roll did not count.
The wheel handles any number of players, everyone can see the slices, and the result window shows the exact probability each player had, so there is nothing to dispute.
For games where going first is a real advantage, spin for the first game and then rotate the order for the next. Random once, then fair by rotation, beats random every time.
A fairer coin than a coin
A real coin flip is not quite 50/50. Coins land slightly more often on the side they started on, because they wobble as well as tumble — an effect mathematicians predicted and a study of 350,757 real flips, published in 2025, measured.
The wheel has no such bias. Two slices, one draw from crypto.getRandomValues(), exactly 50% each, and the result window shows the raw number and the arithmetic that turned it into a side. For calling a toss between friends the difference does not matter at all, but the digital coin is the more honest one.
Streaks are supposed to happen
Six heads in a row feels broken. It is not: any particular run of six flips comes up all heads about once in 64 tries, so if you flip idly for a few minutes you should expect to see it.
Every flip is independent. The wheel has no memory of the last result and no mechanism that could nudge the next one, and a generator that avoided long runs would be less random, not more. Runs are evidence of randomness, not evidence against it. The fairness report shows two million coin flips through the same code, and how randomness works has a test you can run yourself.
Frequently asked questions
How do I get the full turn order?
Turn on Remove the winner after each spin and spin once per player. Each name leaves the wheel as it is drawn, so the Results panel builds the complete order.
How many players can it handle?
Up to 500, though for a game you are realistically looking at two to twelve.
Is the coin flip exactly 50/50?
Yes. Two equal slices and one unbiased draw. The result window shows the probability and the raw random number behind it.
Why do I keep getting the same side?
Because flips are independent. Six in a row happens about once in 64 runs of six flips — often enough that you will see it.
Build a wheel from scratch
Paste any list of your own and spin it the same way.