Alphabet
Random Letter Generator
Spin the alphabet wheel for a random letter — the whole A–Z, or just the set you need.
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Send this wheel to friends
They open the link and spin it on their own phone. Nothing to install, no account.
- 2Send the link
- 3They spin it
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Put this wheel on your websiteLetters on the wheel
One entry per line. Paste a whole list at once and the wheel updates as you type.
Weighted mode is on: add *3 after an entry to give it three times the chance.
Wheel options
Letters drawn
- No spins yet. Results will be listed here.
Saved wheels
This browser onlyPick the set you actually want
The wheel starts with Easy letters: eighteen letters, leaving out J, K, Q, U, V, X, Y and Z — the ones that turn a word game into a groan. For Scattergories, categories games or "name something beginning with", this is the set that keeps a round moving.
A–Z loads the full alphabet when every letter has to be possible. All 26 fit in a link made with Send this wheel, which holds up to 40 entries.
Vowels and Consonants split the alphabet for phonics work and spelling activities. Consonants leaves out Y, which can work as either.
Digits 0–9 swaps to numbers for code activities and randomised labels — or type letters and digits together in one list.
Or type your own set. One entry per line, and it does not have to be a single letter — syllables, digraphs like SH and TH, or whole phonemes all work.
Drawing without repeats
Turn on Remove the winner after each spin and each letter comes off the wheel once it is drawn. That turns the tool into a shrinking alphabet, which is what most classroom uses actually want:
- Work through the alphabet in a random order for a letter-of-the-day rotation
- Assign a different starting letter to each student without collisions
- Play an alphabet game where every letter gets used exactly once
- Deal out letters for a spelling relay
Press Reset to put the starting set back.
Classroom and game uses
- Scattergories and categories. Spin a letter, everyone names something in each category starting with it.
- Phonics practice. Spin for a sound and have the class produce words that contain it.
- Handwriting. A random letter to practise, which is more engaging than working down the alphabet in order.
- Word games. Starting letters for a story round, a rhyming game or a vocabulary warm-up.
- Random labels. Group A through F, station letters, seat blocks.
- Icebreakers. A letter, then everyone shares something about themselves beginning with it. See the icebreaker wheel for more of those.
More classroom wheels on the classroom hub.
Frequently asked questions
Is every letter equally likely?
Yes. Every letter on the wheel gets an identical slice: a 1 in 18 chance (about 5.56%) with Easy letters, or 1 in 26 (about 3.85%) with the full alphabet. The result window shows the exact figure for the letter that came up.
Can I leave out the difficult letters?
They already are. Easy letters, the set the wheel starts with, leaves out J, K, Q, U, V, X, Y and Z. Edit the list directly to remove any others.
Can I add numbers as well?
Yes — press Digits 0–9 for numbers alone, or type digits into the list alongside the letters. Any characters work as entries.
Can I use it for two-letter combinations?
Yes. Entries are text, not single characters, so SH, CH, TH and any other combination work exactly the same way.
Need a different wheel?
Twelve tools and eleven ready-made templates, all free.